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May 09, 2008

BEARSDAY: Golden Bear

200pxursamajor_the_bearEdgeworld had a Golden Age tournament last Friday, an event I was really looking forward to since it’s going to be the only format with Enemy of my Enemy soon.

At first I wanted to play a Rigged Elections build that focused on Lorena Marquez and USS Argus to power up Hypnotic Charms in unison with all sorts of crazy cards like Dangerous Experiment and Sorcerer’s Treasure to give you twelve copies of Cosmic Radation. However, Ludin “RocketGurl” Romero told me that it would be frowned on since most of the people there would be playing more casual decks.

So I had my mind set on playing Curtis “tchalla" Brown's Curve GK from many moons ago just for style points. Prior to the tournament though, I got to speak with Patrick “Majestic” Yapjoco who was also going to attend, and who chided me toward playing something more competitive.

Abu Ghraib

Characters: 31
4x Jaime Reyes ♦ Blue Beetle - High-Tech Hero
2x Mad Hatter - Mad as a Hatter
1x Mr. Mxyzptlk - Troublesome Trickster
1x Mikado and Mosha - Angels of Destruction
4x The Penguin - Crime's Early Bird <- I thought this guy was return any character to your hand : (
4x Poison Ivy - Deadly Rose
2x Deadshot - Dead Aim
4x Sage - Xavier's Secret Weapon
1x Punisher - Guns Blazing
1x Hawkeye - Clinton Barton
1x Captain Atom - Quantum Energy
1x Lex Luthor - Metropolis Mogul
4x Scandal - Savage Spawn
1x The Phantom Stranger - Wandering Hero

Plot Twists: 16
4x Enemy of My Enemy
4x Straight to the Grave
4x Savage Beatdown
4x Bad Press

Locations: 8
4x Dr Fate’s Tower
1x Slaughter Swamp
1x Soul World
1x Stryker's Island
1x Battleworld

Equipment: 5
2x Helm of Nabu - Fate Artifact
2x Amulet of Nabu - Fate Artifact
1x Cloak of Nabu - Fate Artifact

I wanted to fit Salvage and Null Time Zone in here but I don’t think I found the way to do it

The name felt somewhat appropriate since it’s a prison deck and Sage is I believe of Arabic descent. Anyhow, this list was based off a deck Brian Eugenio and Robert Krafschick came up with a long time ago. The focus is to use Sage and Bad Press to basically shut whatever your opponent is trying to do.

For those of you familiar with Magic, this is pretty much Fish: It is pretty weak in the abstract - Punisher - Guns Blazing is lame compared to Dr Doom at the height of his powers and does nothing in the face of A Child Named Valeria . It's very good however, at punishing the opponent for playing good cards that have threshold costs in the 2 to 3.

I goldfished the build a bit on OCTGN and it seemed pretty reasonable so I stuck with it.

I went 2-3.

That was a disappointing result for me considering how highly I thought of my list. Most of my game losses involved missing drops – the exception being a rather vengeful four drop from the Luddite squad, but all’s fair in the format of Reign of Terror and A Child Named Valeria – but the games played out in such a way that I felt had I played better I could’ve either made up for the defecit or just not run into that .

Other then a few changes to my list, one thought stuck with me that I thought I should share:

Going Somewhere

Ludin brought this point up, and it's something that I don't think I addressed properly in my build.

One of the problems with Spider-Friends has been that while your curve is very good for stalling, it's actually pretty hard for you to end the game, hence the pair-up with Heralds for Galactus. Having a temporary total lockdown is irrelevant unless you can cash in on it; otherwise you’ve just exhausted a good chunk of your deck to do something pointless while your opponent is deploying that exact same part of your deck to kill you.

The DIG build Ludin played demonstrates this principle elegantly; it uses Lex Luthor - Nefarious Philanthropist and Dr. Doom - Diabolic Genius to stunt the opponent just enough so it can mass All Too Easies and win. Instead, my deck played a much more controlling game which directly contrasts with Bad Press and Sage which lack the longevity the DIG lock has.

I was so focused so much on grinding people out with the lock that I didn't focus on other things like I don't know... winning. Like there are certainly some match-ups, but if you look at this deck there’s nothing dedicated it to winning it’s just a jumble of good cards.

While I've lost Brian's exact decklist, I do know that his curve after three was: Dewoz, Johnny Quick, and Maximus. While this curve does look goofy - which all of Brian’s decks do until you play them, at which point you realize how thoughtful the choices are- the Dewoz/Johnny Quick combo can end games fairly decisively, especially when your opponent can't mount any resistance.

The point of doing something is to get closer to the win. If you are expending all this energy to do something that is either not conducive toward the win or is going to be disregarded, what’s the point?

(In my defense, the Phantom Stranger was originally supposed to be a much better closer; either Superman – since my six drop is a four-of – or Doomsday – who can be cheated out through Deadshot – but I had neither on me and neither was for sale at Edgeworld.)

I think this, more then any notion of fun or, is the big distinction between the casual players and competitive players. Casual players are more about the first step of the game: They want to get to something. They want to assemble card X with Y or recruit character Z. For competitive players though, the focus is more on whether or not the assembling of card X with Y or the recruitment of character Z leads to a win.

For constructed players that enjoy both winning and playing the game though, it’s important for us to be able to transition that set up we find cool into something that’s cements a victory.

Some Thoughts on the Deck

There are a lot of engines I would consider adding to this ranging from Speed Queen and Ego Gem, Poison Ivy and Haywire, or the Lockjaw and San engine that Brian's original build had. Mad Hatter was pretty garbage.

You could also throw in Quicksilver, Inhuman by Marriage who also harmonizes with either Lockjaw or Speed Queen. You'd then have to tweak your deck to be considerably more resource friendly, but having double re-readiers holding an Ego Gem that would help you dig into your Bad Presses and make burning cards to Scandal and other discards much easier.

I am fairly sure this deck wants a real six drop. I opted to just go for the Scandals in a bid to save deck space, but I think a real play would be desirable.

I never got to really use the Captain Atom, Hawkeye, and Mikado set-up so it’s hard for me to gauge how good it actually is.

Golden Age

I think Golden Age as a format isn’t necessarily that bad, as long as you go into it with a different mentality. Golden Age is very similar in type one in that the whole format is about rendering everything the opponent does as meaningless as you can. Where it be combo decks, multiple readies of Puppet Masters or even rush decks with Flamethrowers and TNBs to guarantee stunbacks, the whole point of this format is to take away your opponent’s choices. That in itself says a lot about it’s accessibility.

The enjoyment of these types of formats comes from the situations where you can unilaterally implement your game plan – because they’re very overbearing when they stick. On the flip side, getting slowly pinged to death by Flamethrowers against Child Lock is nothing to write home against. Even worse, is that the difference between a tuned and casual Golden Age deck is eons apart from the variance between say a tuned and casual Silver Age deck.

Despite all this and my relatively mediocre record, I think competitive Golden Age should be given more of a spotlight. The combo decks out there can be easily diffused with a singleton toolbox of Sage, and there are both very many powerful answers and solutions. I think for Golden Age to become enjoyable of a format, many ‘un-fun’ tournaments will need to exist in order for a general metagame to develop and people to get an idea for what to tech against and what to include.

Peace,
-TDB

May 08, 2008

PERVSDAY

The Bear had to call in sick today. He's out with HOMEWORK-itus. He should be over it by tonight though. Hopefully he'll be well enough to grace this blog tomorrow. (Ahhh, the good old days...)

It his place, I give you something even more delicious than Bear-strategery. I give you...SUE STORM'S BOOTY!!!:

Iw_mub

Awww, Yeah!

For those of you who don't recognize it, that's a hero card from Ultimate Battles. Yeah..."Kid's Game" my ass! I'm still looking for the Madelyne Pryor Hero Card:

Madelyn_pryor2

See what happens on Thursdays without Paul? It gets all pervy around here!

And now, for no particular reason, I'll leave you with this:

Widow_2

May 07, 2008

The Illuminati: A Pathetic Team?

In case you missed Monday's Vssystem.com preview, it focused on the newest "mini-team" in Vs. - The Illuminati.

The six members of the Illuminati are: Black Bolt, Dr. Strange, Iron Man, Mr. Fantastic, Professor X, and Sub-Mariner, regardless of their versions. To be "different" members of the Illuminati, characters must have different names.

There are some decent versions of the above characters, but synergy is lacking for the most part. Therefore, the new support cards should be kick-ass to make up for the lack of "team-ness" of this secret team. Like THIS one:

The_infinity_gauntlet

Cliff and Homer of "The Ring Has Chosen" fame brought us the above preview. A plot twist with great, but costly, game breaking effects that can practically secure a victory...unless your opponent plays Pathetic Attempt .

Why, for the love of Gog, does Gauntlet target?!? The fact that it targets practically kills it before it even hits the tables. Because, with cards like the five below coming up, don't think for a second 4x Pathetic Attempt won't become an instant staple in the Modern Age:

Pa1
Pa2
Pa3
Pa4
Pa5

I was talking to my buddy, Crash, and he was hoping for some great negation from a Professor X support card. That may be the only thing that can save The Illuminati. Well, that, 4x Omnipotence, and some luck.

---

UPDATE 1:

Pa_ex

Now THAT's what I'm talking about.

UPDATE 2: Please read the comments below, as BigSpooky points out that I made the wrong call on the PA thing. Then I counter by pointing out that he's right. It's vicious.

May 06, 2008

MUB: Marvel Ultimate Battles

So I finally got me some cards:

Ubpacks

$9.99 for the starter, $3.99 for each 9 card booster pack (ouch!) at Target. (I don't actually mind paying $4 for a booster, but I'd like the card count to be in the double digits at least.)

We ripped into the starters first:

Ubplay

After a few slow games and some minor confusion ("Can a wounded Hero attack?" "Do I remove KO'd Heroes from play?" "Did I really just lose on turn 1?") we were up to speed and playing some 15-20 minute games. It was kinda cool to have something quick to play between Vs. games. It's in no danger of replacing my favorite game, but I will admit I'm interested in purchasing a few more boosters.

Here are a few of the cool cards I got from my boosters:

Ubcards

Clockwise from top left: Magneto (50 Speed/70 Power/50 Mind) and Spider-man (60/60/60) are Hero Cards, Invisible Woman is an Upgrade Card (70/50/60 - "Your opponents' allies cannot intercept") which is worthless to me until I get her hero card. Bottom row we have Super Skrull (50/30/30 - Super Skrull gets +10 Power and +10 Mind for each card in your hand), Silver Surfer (70/70/70 - When you flip Silver Surfer, wound one of your heroes), and the Spider-Man only "Acrobatic Arachnid" - "Choose an opponent. That opponent's allies can't attack this round." It's like "Gift Wrapped!"

May 05, 2008

Carlos' Incomplete "Comic Book Superhero Movies Sorted By Awesomeness" List

Batman Begins *****
Superman II (Donner Cut) *****
Spider-Man *****
Superman *****
Iron Man **** <--- New Entry
Spider-Man 2 ****
X2 ****
X-men ****
Superman Returns ***
Hellboy ***
Spider-Man 3 ***
Blade ***
Batman ***
Hulk **
Fantastic Four **
X3 **
Batman II *
Daredevil *
Ghost Rider *
Elektra *
Fantastic Four 2 *
Superman III *
Batman & Robin -20"*"
Superman IV: The Quest For Peace -21"*"

***** = As Good As It Gets
**** = Strong, With Minor Flaws
*** = Entertaining, But It Could Have Been Better
** = A Few More Problems Than Pluses
* = I Should Have Waited To See It On Cable

As long as it's not in the negatives, I won't change the channel on my TV.

May 02, 2008

Free Comic Book Day Tomorrow

Hey kids - I know this weekend is all about the Iron Man, but don't forget - Saturday, May 3rd is FREE COMIC BOOK DAY! Take someone you know and get them hooked. Here's where to go to find out which stores near you are participating.

Here are a few of the goodies you can get FOR FREE on Saturday:

Fcbd1
Fcbd2

And, of course, Baby The Dwarf's favorite:

Fcbd4

BTW - they give out things other than comics. I believe this timely "click" will be free while supplies last:

Fcbd3

May 01, 2008

Announcing the arrival of Mason Virtue!

Just got an email from local TO and VsRealms regular, Joey Virtue (JVIRTUE55). He's got a new addition to his family - the 8 lb, 8 oz Mason Virtue. Congrats Joey!

Mason

BTW - I'd start him off with the X-men Starter, THEN move to the Hellboy set. If he's not getting "the chain" (Baby the Dwarf had trouble with that concept), then maybe start with Ultimate Battles just until he gets more comfortable.

BEARSDAY: Bear's Finest

200pxursamajor_the_bearI was really excited when I first heard about World’s Finest and that Superman and Batman were going to be highlighted for constructed.

Unfortunately, I think that pure World’s Finest is likely a tier two deck in Modern – I can’t explain it but the deck just seems to be fragile and can’t really ever fully control the game. The JLA World's Finest deck is very good and is probably tier one – I saw an awesome build on MWS using Against All Odds and Bring it On that I really want to try out and I highly suggest you try to. In my opinion, the JLA World's Finest deck can play everything you can do but play additional cards, especially Bring it On which is so back breaking against Rush decks.

Strictly speaking, IG Beats probably has much higher EV since it can be punish opposing draws so well.

But there are some of you out there, who like me, are a bunch of idiots; We want to play World's Finest even though it's not necessarily the best archetype.

However, just because we're obsessed doesn't mean we need to be stupid, and I'm here to introduce some points of contention and variance that I hope can guide you through your local Modern Age tournaments in making the most optimal build of World's Finest.

There's also quite a bit of irony in all these variants stem from the Southern California.

Aggressive or No

4 Alfred Pennyworth - Faithful Friend
4 Krypto - Guard Dog of El
3 Huntress - Vicious Vigilante
4 Barbara Gordon ♦ Oracle - Hacker Elite
1 Batman - Founding Member
4 Batman - Twilight Vigilante
1 Superman - Last Son of Krypton
1 Superman - Metropolis Marvel
3 Superman - Man of Tomorrow
1 Cassandra Cain - Death's Daughter
1 Batman - Justice's Shadow
1 Dinah Laurel Lance ♦ Black Canary - Cry in the Dark
1 Two-Face - Heads or Tails
1 Superman - Deterrent Force

4 The Hook-Up - Team-Up
4 Bat-Signal
2 For the Man Who Has Everything
4 Bat Got Your Tongue?
4 At Their Finest
4 Brains and Brawn
4 Savage Beatdown
2 Flying Kick
2 Best of the Best

This curve was most vocally pushed by Keith Watabayashi. This play style has slowly fallen out of favor because your four drop is terrible when your opponent's board is hidden. Consequently, this style probably wants to max out on SKREEEEEEE! , which is an answer to Force Field Projection and IG beats.

I also think you need to play lots of pumps in order to overcome the defensive pumps and large DEF of Fantastic Four.

On the flip side:

Characters

2 Maggie Sawyer - Gotham Central
4 Alfred Pennyworth - Faithful Friend
1 Tim Drake ♦ Robin - Titan in Command
4 Krypto - Guard Dog of El
1 Batman - Problem Solver
4 Barbara Gordon ♦ Oracle - Hacker Elite
1 Huntress - Harsh Mistress
4 Power Girl ♦ Nightwing - Kandorian Vigilante
1 Cassandra Cain - Death's Daughter
1 Superman - Metropolis Marvel
3 Superman - Man of Tomorrow
3 Batman - Cape and Cowl
2 Superman - Deterrent Force
1 Kara Zor-El ♦ Supergirl - Claire Connors

Plot Twists
3 Bat-Signal
4 Bat Got Your Tongue?
4 SKREEEEEEE!
1 Against All Odds
1 At Their Finest
3 Impervious
4 Early Edition
4 The Hook-Up - Team-Up
3 For the Man Who Has Everything
1 Indestructible

This list was played by Javier Perez to a first place finish at Mega Weekend Chicago. Javier’s build is much more defensive with Impervious , Against All Odds and eight negation effects all threatening to brick the opposition’s attack.

While I am personally a more controllish player, I think an aggressive slant on World’s Finest is probably better. The mirror is just so annoying to play out in the later stages, and Silver Surfer is too hard for you to handle fairly. I feel you’re a lot better just playing tons of pumps to light them up.

One Drops or No

Two camps of people: Half of them are using Alfred along with his entourage of Harvey and Maggie in order to help guarantee at least one usage of Alfred – you can exhaust your other one drops to Bat-Signal for Alfred.

Then there are others who simply play Alfred Pennyworth without any other support in a bid to just randomly rawdog on the first turn.

I think the former is slightly better then the latter simply because Maggie- is really good at fulfilling all your loyalty needs. In addition, Harvey is quite helpful in his own right and gives you another body to exhaust to Bat Got Your Tongue

However, Team Superman and the Gotham Knights each have a very aggressive four attack two drops, so it's up to your personal style. I personally feel that since your plot twists are so gamebreaking, playing Alfred with his fellow Gotham one drops is the superior set-up.

Substitute or No

This particular style was introduced to me by Patrick Yapjoco. I haven’t gotten a chance to ask him for permission to list his decklist so I’m not going to post it until I have it.

The only substitute or turn four is Tim Drake ♦ Robin - Flying Solo, while on turn five you have Cassandra Cain - Death's Daughter. Neither of these characters are amazing per say, but they are both better options then losing your drop to replacement.

Substitute also you slightly towards a more aggressive build since you will likely to substitute more then you want to Best of the Best , and consequently have more attackers and ways to force damage.

The nice thing about substitute is that it’s just a small commitment; If you draw it promptly, it’s awesome. If you draw it late, you can just cycle it away with the The Hook-Up. On the flip side, because of how indifferent you can are to substituting – it’s not crucial - you can make the case that you’re better off playing more plot twists that you can always use.

There’s no right or wrong answer, and just brings in a huge point; there are so many different ways to play World’s Finest.

Clone or No

I had a discussion with Ludin “RocketGurl” Romero awhile back about on did he have any tips for the World's Finest deck. He pointed me to Alex Bykov's deck. While I have a few misgivings about certain cards in his deck, I think there is quite a bit we can learn.

Alex Bykov
4x Alfred Pennyworth - Faithful Friend
2x Harvey Bullock - Gotham Central
2x Maggie Sawyer - Gotham Central
4x Barbara Gordon ♦ Oracle - Hacker Elite
2x Batman - Founding Member
1x Batman - Problem Solver
4x Superman - Last Son of Krypton
1x Huntress - Harsh Mistress
1x Kate Kane ♦ Batwoman - Katherine the Younger
1x Cassandra Cain - Death's Daughter
1x Superman - Metropolis Marvel
1x Superman - Man of Tomorrow
2x Batman - Cape and Cowl
1x Superman - Deterrent Force
1x Kara Zor-El ♦ Supergirl - Claire Connors
1x Superman - Bulletproof
4x The Hook-Up - Team-Up
3x Bat Got Your Tongue?
3x At Their Finest
2x At your Service
2xIndestructible
4x Cadmus Labs
1x From the Darkness
2x Soaring to New Heights
3x Bat-Signal
3x For the Man Who Has Everything
2x Brains and Brawn
1x Best of the Best

Double Supermen has a lot of benefits.

First, you have two very defensive characters which help weather aggressive decks.

Second, you can have the huge Metropolis Marvel in play at the same time as your seven drop Superman. The five drop Superman can generally hold out as a six drop size, and is just a huge board presence that you really don’t want to get rid of.

Indestructible is also much better when you can use it more then once per turn.

Finally, playing a higher count of Superman means you can power-up more easily which makes Impervious and Against All Odds much better.

The weakness here is simple: You can't search out Cadmus Labs . Still, you can usually find it by turn five in most cases in between the The Hook-Up and Oracle . Even if you don’t clone Superman on five, you’re not too in that bad of a situation.

Negation or No

The title is probably misleading, some amount of prevention is definitely needed but exactly what and how much is definitely what we need to figure out.

The only negation effects are really Early Edition and Bat Got Your Tongue? However, I think Omnipotence . should merit a lot more examination.

Early Edition is really good. I thought this card was bad, but once I tried it out it I was impressed. It’s very good against the powerful legend stamped cards like Force Field Projection and Berserker Rage . Not only that, but it’s so good against pumps. If your opponent is swinging up the curve and you Early Edition their pump, you either force the brick or make them commit excessively, neither of which is a bad thing.

Where Early Edition is really terrible is the mirror and negating opposing search effects. In addition, it forces you to move your curve to be more Superman-centric.

Bat Got Your Tongue? is staple negation, but I personally don’t like it. The exhaustion of character is a pretty big deal to me, especially when you’re racing against opposing decks. When it’s your attack step against IG, and you’re holding back an Oracle you’re just telegraphing that you have the negation effect.

The advantage though, is that it is a definite negation.

Finally, we have Omnipotence . I love Omnipotence so much. This card is just incredible and the ability to definitively and surgical remove a portion of your tactical options is awesome. What it lacks in speed – which is sometimes not an issue – it makes up in versatility. Just simply name the card that will wreck you; if they have it, you win. If they don’t you still win.

Omnipotence is also much better now that the metagame is much more defined, and that team stamps have become more relevant so if you see certain affiliations you can predict what they’re probably going to play. Its weakness is it’s inflexibility, both in how you need to name it immediately and the fact that you have to row it

I personally like Omnipotence with a singleton splash of Bat Got Your Tongue? just for when the poop hits the fan.Early Edition is really growing on me though, especially in a more aggressive build.

At Your Service or No

Dcx003

There are many reasons that I do not like At Your Service. I have generally found it to be rather unwieldy to use since I often discard my cards to The Hook-Up . In addition, I find myself not ever wanting to recruit Batman since Oracleis so good, and Two-Face, Black Canary, or even cloning another Superman on turn six are often better then just randomly playing Cape and Cowl.

On the flip side, look at Bykov’s deck: At Your Service is simultaneous a curve fixer, a recovery effect, a pump, and a curve fixer.

While I use Bykov’s deck as an example of what At Your Service can do, Alex’s deck is not a good candidate for it. Where I think At Your Service is best is in a deck that plays Batman on four.

Think about it; Oracle is heads and shoulders better then Batman. I understand you can recruit Batman early and then sub in Oracle later, but you really want to play Oracle as early as you can to start drawing cards. Superman - Metropolis Marvel Marvel is insane, and the next optimal spot for a Batman is turn six which is often much too late.

Thus, Batman - Twilight Vigilanteis at the perfect spot and guarantees that you can use the twists you fish out with it.

So!

One thing I want to outline about all of these configurations is that none of them are wrong persay. Each of these varying set ups have performed admirably in different tournaments. The core of your deck is very powerful and your abundance of card draw can help you dig into the parts you need. These small modifications really depend on what type of metagame you’re expecting, but also depend on your personal playstyle.

I hope this has helped you guys in tweaking your World’s Finest builds.

Peace

-TDB

April 30, 2008

Prepping for Iron Man

ImposterI found an Iron Man article I wanted to pass along. It's got four "required reading" recommendations in preparation for the Iron Man movie on Friday (or Thursday night if you're a SuperFanBoy). I'll let you click to read why "comic book expert" Roman Chavez picks the books he does, but I will say that I'm not sure all four of his recommendations are what Iron Man newbies should be digesting before the movie. Heck, one of the titles isn't even out yet. Should something the author hasn't read yet fall under the "required reading" category? Hmm...

Feel free to drop the name of your favorite Iron Man story line/graphic novel in the comments section. I'd be interested in seeing which portions of Tony's life others find most interesting.

By the way - here's the first Iron Man review I've seen. My expectations are high.

---

Oh - and Sean The Baldman wanted to remind everyone that it's Ice Cream Wednesday today! Baskin-Robbins says:

"Here's a deal for the sweet teeth among us: From 5 to 10 p.m. Wednesday, all 2,700 national Baskin-Robbins stores and all 25 local ones will be offering their signature 31 flavors for a mere 31 cents a scoop. It's all part of a fundraiser for the National Fallen Firefighters Foundation, to which the ice cream company will donate $100,000."

Go eat Ice Cream for a good cause!

April 29, 2008

More MUN for Me

I did it.

I broke down.

I pre-ordered another case.

Yesterday I'm lecturing people on spending too much for 4x Superman/Batman Robots, then here I am, buying two cases of MUN! Did I mention I have a baby who needs to go to college in 18 years? In fairness, its not all for me. At least 1/2 of one case is already spoken for. My crew wanted a shot at a few of those Superhuman Registration Acts before Worlds.

So this leaves me with a case and a half. I wonder how deep into the "half" I'll have to dig to complete my 4x playset. My dream is to pull at least 8x the money card. Of course, I've had that dream with every set and only twice has it really worked out in my favor: 7 x Enemy of my Enemy (1 case), and 8 x Call in a Favor (3 CoG cases). Of course, it's much more likely that the opposite will happen, like my 9 Need for Speeds vs. my THREE Mobilize in my Legion case. Grr...

I'm not actually that worried about spending the extra money. I'm pretty sure I'm going to offset the extra 1/2 case with the extra rares I'll get out of it. Especially with "Worlds Fever" hitting around the same time as this set lands. Speaking of which - do you think THIS guy is going to get abused?

Radioactive

Yeah...me too.